Navigating Bad Assumptions
A regular update on the state of my game engine jan-kelemen/niku. Some past mistakes were corrected, and hopefully, no new ones were made.
Asset loading 2: Electric Boogaloo
The last time I implemented loading of glTF files, I loaded the model geometry to GPU buffers that can also be accessed from the CPU before finally transferring it to dedicated GPU buffers.
This approach worked well for gltfviewer as it didn’t need to access the geometry.