Text Hates Us
Adding support for text rendering has been one of the things I avoided for a long time in my game engine jan-kelemen/niku.
The video is a bit blurry at times, YouTube compression algorithm doesn’t like content like this.
New engine demo
To support text rendering, I’ve created a new engine demo, reshed.
The intended scope is to get a text editor that can edit GLSL shader files, it derives its name from this intended purpose, REal SHader EDitor.
There is also a hope that I’ll clean up the event handling during its development.