Finding The Way Home
I didn’t intend to be making so much my game engine jan-kelemen/niku devlog about spheres. They keep showing up like rocks from KNOW1NG (2009).
Pathfinding
Once the navigation mesh of the world is generated, we can use it for its intended purpose, pathfinding between different points of the world. For this, I’ve used the other part of the Recast Navigation library, Detour, which handles pathfinding and navigation mesh querying.